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Search Details
HSIEN Ou
Faculty of Economics Department of Economics
Associate Professor
Researchmap URL
https://researchmap.jp/wangqiao
Researcher information
■ Research Keyword
- Natural Language Processing
- Large Language Models
- Automated Writing Evaluation
- Automated Vocabulary Quiz Generation
- Grammar Error Detection and Correction
- English for Academic Purposes
- Humanities & social sciences, Foreign language education, Computer Assisted Language Learning
- Informatics, Learning support systems, Educational Technology
- Humanities & social sciences, Foreign language education, Automated Writing Evaluation
- Humanities & social sciences, Foreign language education, Computer-Based Testing
Research activity information
■ Award
■ Paper
■ Academic Contribution Activities
■ Paper
- Evaluation of automated vocabulary quiz generation with VocQGen
Qiao Wang; Ralph Rose; Ayaka Sugawara; Naho Orita
Vocabulary Learning and Instruction, 03 Mar. 2025
Lead, Corresponding - Reducing Redundancy in Japanese-to-English Translation: A Multi-Pipeline Approach for Translating Repeated Elements in Japanese
Qiao Wang; Yixuan Huang; Zheng Yuan
Proceedings of the Ninth Conference on Machine Translation, ACL, Nov. 2024, [Reviewed]
Lead, Corresponding - Out-of-school language learning through digital gaming: a case study from an activity theory perspective
Ke Li; Mark Peterson; Qiao Wang
Computer Assisted Language Learning, 03 Jul. 2024, [Reviewed]
Lead - Effectiveness of large language models in automated evaluation of argumentative essays: finetuning vs. zero-shot prompting
Qiao Wang; John Maurice Gayed
Computer Assisted Language Learning, Jul. 2024, [Reviewed]
Lead, Corresponding - Assessing the Efficacy of Grammar Error Correction: A Human Evaluation Approach in the Japanese Context
Wang, Q; Yuan, Z
Proceedings of the Joint International Conference on Computational Linguistics, Language Resources and Evaluation (LREC-COLING), May 2024, [Reviewed]
Lead, Corresponding - Mapping the research trends of digital game-based language learning (DGBLL): a scientometrics review
Ke Li; Mark Peterson; Qiao Wang; Haitao Wang
Computer Assisted Language Learning, 03 Jan. 2024 - Automated Generation of Multiple-Choice Cloze Questions for Assessing English Vocabulary Using GPT-turbo 3.5
Qiao Wang; Ralph Rose; Naho Orita; Ayaka Sugawara
Proceedings of the NLP4DH-IWCLUL 2023 Conference, Nov. 2023, [Reviewed]
Lead - The role of live transcripts in synchronous online L2 classrooms: Learning outcomes and learner perceptions
Wang Qiao; Chen Yijun
Education and Information Technologies, Nov. 2023, [Reviewed]
Lead - A content-controlled monolingual comparable corpus approach to comparing learner and proficient argumentative writing
Qiao Wang; Laurence Anthony; Nurul Ihsan Arshad
Research Methods in Applied Linguistics, Aug. 2023, [Reviewed]
Lead - The Use of Network-Based Virtual Worlds in Second Language Education
Mark Peterson; Qiao Wang; Maryam Sadat Mirzaei
19 Dec. 2022 - The use of semantic similarity tools in automated content scoring of fact-based essays written by EFL learners
Qiao Wang
Education and Information Technologies, Nov. 2022, [Reviewed]
Lead, Last, Corresponding - Evaluation Dataset of Multiple-Choice Cloze Items for Vocabulary Training and Testing
Ralph L. Rose; Naho Orita; Ayaka Sugawara; Qiao Wang
Proceedings of the 2022 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 11 Sep. 2022, [Reviewed] - A Review of Research on the Application of Digital Games in Foreign Language Education
Mark Peterson; Jeremy White; Maryam Sadat Mirzaei; Qiao Wang
2022 - Using Community of Inquiry to Scaffold Language Learning in Out-of-School Gaming
Ke Li; Mark Peterson; Qiao Wang
International Journal of Game-Based Learning, Jan. 2021, [Reviewed]
Lead - Classroom intervention for integrating simulation games into language classrooms: An exploratory study with the SIMs 4
Wang, Q
CALL-EJ, Apr. 2020, [Reviewed]
Lead, Last, Corresponding - The Role of Classroom-Situated Game-Based Language Learning in Promoting Students' Communicative Competence
Qiao Wang
International Journal of Computer-Assisted Language Learning and Teaching, 01 Apr. 2020, [Reviewed]
Lead, Last, Corresponding - A Review of Research on the Application of Digital Games in Foreign Language Education
Mark Peterson; Jeremy White; Maryam S. Mirzaei; Qiao Wang
New Technological Applications for Foreign and Second Language Learning and Teaching, 13 Mar. 2020 - A Review of Research on the Application of Digital Games in Foreign Language Education
Mark Peterson; Jeremy White; Maryam Sadat Mirzaei; Qiao Wang
2020 - The Use of Network-Based Virtual Worlds in Second Language Education
Mark Peterson; Qiao Wang; Maryam S. Mirzaei
Assessing the Effectiveness of Virtual Technologies in Foreign and Second Language Instruction, 21 Dec. 2018
- Research Anthology on Virtual Environments and Building the Metaverse
Mark Peterson; Qiao Wang; Maryam Sadat Mirzaei, Contributor, The Use of Network-Based Virtual Worlds in Second Language Education
Engineering Science Reference, 19 Dec. 2022
1668475979 - New Technological Applications for Foreign and Second Language Learning and Teaching
Mark Peterson; Jeremy White; Maryam Sadat Mirzaei; Qiao Wang, Contributor, A Review of Research on the Application of Digital Games in Foreign Language Education
Information Science Reference, 13 Mar. 2020
1799825914 - Higher education
Qiao Wang; David Dalsky, Contributor, Students and teachers co-researching difficulties with vocabulary in academic writing: A case study of Exploratory Practice
TESOL Press, 06 Feb. 2017
1942799772
- Enhancing vocabulary learning outcomes through gamification: A study of a web-based vocabulary application for Japanese university students learning the Academic Word List
Qiao Wang
EUROCALL 2023, 17 Aug. 2023 - Semantic similarity tools and their potential in automated content scoring of fact-based writing.
Wang Qiao
EuroCal 2022, 19 Aug. 2022 - Adding rich interaction and speech scripts into a game-based communication class: A case study with the game “Sims 4”
Wang Qiao
JALT CALL, 18 Jun. 2022 - Issues and concerns in the automatic generation of vocabulary training and testing items
Rose, R; Wang, Q; Orita, N; Sugawara, A
JALT CALL, 18 Jun. 2022 - The role of classroom-situated game-based language learning in promoting students’ communicative competence
Wang Qiao
The 18th AsiaCALL, 26 Nov. 2021 - Automated evaluation of semantic content in fact-based writing with semantic similarity tools
Wang Qiao
The 18th AsiaCALL, 26 Nov. 2021
- Reading and Interaction
Apr. 2025 - Present
Hosei University - Special Topics in Functional English-Computer Assisted Language Learning
Apr. 2023 - Mar. 2025
Waseda University - Concept Building and Discussion
Apr. 2020 - Mar. 2025
Waseda University - Academic Reading
Apr. 2020 - Mar. 2025
Waseda University
- Jul. 2022 - Present
Learner Corpus Association - Apr. 2022 - Present
The Japan Association for Language Education and Technology - Apr. 2022 - Present
The Japanese Association for Natural Language Processing - Mar. 2022 - Present
The Japanese Association for Language Teaching - Sep. 2021 - Present
CALICO - Sep. 2021 - Present
EUROCALL
- Online diagnostic grammar test (https://grammar-diagnosis.herokuapp.com)
Wang Qiao
Mar. 2022 - Present, Web service - VocaTT application (https://vocatt-server.herokuapp.com/)(updated version: vocatt-class1-yisiyu.org)
Rose, R. Orita, N; Sugawara; A; Wang, Q
Dec. 2021 - Present, Web service - Automated Multiple-Choice Cloze Question Generator for English Vocabulary (https://github.com/judywq/cloze-generator-with-llm)
Wang, Q; Rose, R; Sugawara, A; Orita, N
Software
- The development of a computerized adaptive diagnostic grammar test for Japanese university students
Grant-in-Aid for Early-Career Scientists
Waseda University
01 Apr. 2023 - 31 Mar. 2026 - Automated evaluation of semantic content in fact-based writing with semantic similarity tools
Jul. 2022 - Mar. 2023 - The creation of a computer-based grammar diagnostic test for Japanese university students
Apr. 2022 - Mar. 2023 - 一般英語学習者のモチベーションと学習効果の向上を目指す教育ゲームの開発
Apr. 2021 - Apr. 2022 - Developing gold standard data for Vocabulary Training and Testing
Jul. 2021 - Mar. 2022 - Integrating computer games into English writing classrooms
Jul. 2020 - Mar. 2021
■ Academic Contribution Activities